Papers
Emotionally Connective IUI in VR
People always have emotions, even if they’re not overtly aware of them. In the past, Intelligent User Interfaces (IUIs) were designed that elicited emotion, such as the negative emotions elicited by Microsoft's famous Clippy office assistant, even though emotions were not consciously part of the design process. Design that does not take emotions into consideration can turn people off from an otherwise useful product. Alternatively, well-designed emotionally connective IUIs can increase customer retention and make customers more forgiving of errors. This makes designing an emotionally connective IUI a great business proposition.
Virtual Reality (VR) can create virtual 3D spaces, requiring different design styles than traditional 2D screen-based interfaces. VR is headphones for the eyes. While headphones replace your hearing, a VR headset replaces your sight. Although there are differences from physical world-based interactions, environmental and robotic design languages are important to consider in VR.
This paper conducted a literature review of available research for emotionally connective IUIs, and emotionally connective physical products, to explain techniques that create emotional connection. This paper gives design guidelines based on that research for the best practices in creating an emotionally connective IUI in VR. This should allow the creation of products that better deal with peoples ever present emotions.
Link to paper on Emotionally Connective IUI in VR
Consent in AR – Who can remix you?
When Augmented Reality (AR) can affect the entire world, what are the boundaries for manipulating the people inside of it? In this essay, I use teleological and deontological ethical frameworks to discuss this issue. I conclude that companies will need to obtain explicit consent from people before manipulating their presence, but allow non-identifiable manipulation of the area surrounding them.
Link to paper on Consent in AR – Who can remix you?
Immersion As A Design Principle Throughout History
Immersion is one of the most important design elements, and has been used successfully in different ways throughout history. This paper reviews how it has been used throughout history, to various degrees of effectiveness. Thanks to technological progress, we now have the opportunity to use this design principle to a greater extent than ever before.
Link to paper on Immersion As A Design Principle Throughout History
Algoriddim’s djay Pro’s Use of the Touch Bar: A Review of the Biological Processing System
Vision is one avenue of perception, one channel through which humans receive signals about their environment and life. This paper focuses on the broad aspects that affect visual performance: stimulus size, luminance and contrast, and the area of the retina that is stimulated. To design a good interface, it has to be usable, which in our case means visible and easily detectable. The touch bar interface on Apple’s MacBook Pro computer allows designers to use an additional OLED screen in an array of colors and sizes that react to the main screen interface. Algoriddim’s djay Pro software uses this interface. This paper will review how well this design works in relation to the human biological visual processing system.